Just a quick update today with these six Russian Hussar Lancers from Foundry's 28mm Crimea range.
Bob's Miniature Wargaming Blog
Miniature wargaming in Edmonton, Alberta, Canada.
Saturday, March 23, 2024
Hussar Lancers
Saturday, March 16, 2024
Mixed bag of painting
I finished a random assortment of things today. When I was using my Mageknight dungeon tiles recently, I realized I had no stairs. I had two idea to deal with this. The first was to take some of the "trap" tiles that had a centre cut out and use them to make spiral stair cases. This is one with the centre piece pulled out, a wedge of the piece cut as a step and the rest of descending steps painted in. This looks better in person than in this picture. I did two of these.
I also did the reverse to build stairs going up, basically taking centre pieces and cutting them to give the impression of stairs. Not playable in any way but a reasonable enough representation. The other approach is straight stairs that sit on tiles. I'll start these this week.
I got this random sci-fi guy in a job lot. I had no idea what to do with him. His gun looked suitably impractical that he could stand in a Mr. Freeze in my super hero games.
Craig also kindly mailed me a couple of Heroclix figures over the holiday. On the left is Ra's alh Ghul' daughter (but will do as a generic gunslinger). On the right is the Ventriloquist from the campy 1960s/70s Bat comics but who could be a very dark villain if you wanted.
Up next: Some Russian Crimean Hussar Lancers are almost done.
Saturday, March 9, 2024
Fistful of Lead Batman, Game 4 Finale
Saturday, March 2, 2024
More colonials
A long time ago, I bought some metal Cylons. And then I successfully supplemented them with some plastic 3-D prints. I also had some metal Colonial warriors and bridge crew. To fill out their numbers, I bought some 3-D prints on Etsy.
Saturday, February 24, 2024
Crimean Cossacks
Saturday, February 17, 2024
Fistful of Lead Batman, Game 3
So, picking up the storyline in this series of linked scenarios, the Joker had destroyed enough of Gotham's communication infrastructure that he was able to kidnap Commission Gordon! Unfortunately, during the dust-up, Joker was seriously injured and had to sit out a game, as did Green Arrow.
I wanted to see how well the game played with four players as well as use some of my outdoorsy terrain so the scenario is that the Joker's gang has to get Commissioner Gordon from the far corner of the table to the near corner, and then into the Joker's liar. This requires going through Gotham woods, which is bisected by a stream and a marsh. Harlequin and various gangsters start with Commission Gordon. For support, a team of four specialists marches out of the Joker's Lair.
And, in the middle of the board, Black Canary took out a mob boss while Robin ran out of batarangs. Black Lightening also ran out of juice, but the fight had largely gone out of the remaining mobsters and they bolted.
At the end of the game, Team Bats scored 10 points (for a total of 17 so far) while Team Joker picked up 4 points (for a total of 14 so far). Both teams had a lot of figures injured who will need to test to see if they are available for the last fight, deep inside Joker's lair (giving me a chance to haul out my dungeon terrain).
Overall, the game played fine with four players (perhaps even more interesting because the action shifted back and forth and more special cards came up). Batman might be a touch too powerful with his shooting and I wonder if the damage done by batarangs need to be downgraded to shock only?
Saturday, February 10, 2024
Fistful of Lead Batman, Game 2
Alright, so when we last left our heroes, the Joker and his gang had robbed a bank, making off with a bunch of loot to financs who knows what scheme. In the process, Batman, Joker, and Harlequin had all been injured enough to have to roll for adverse outcomes at the end of the game (this is a part of the Fistful of Lead campaign rules).
I'm pretty sure this game system could easily take four players. I played both this and the last game in about 60 minutes each. I may try the next game with two sets of teams on each side. Probably an outdoor adventure for a change of pace (and to get some different terrain on the table).